Who are we?

Working with Arkham Studio means enjoying the services of a team with rare and cross-disciplinary skills, a team always ready to bounce back, to face new challenges and to come up with new ideas at the cutting edge of technology.

SHOWREEL 2K20

ARKHAM STUDIO IN A FEW WORDS

If you have arrived on this page, it’s because you do not yet know who we are… And it’s time to change that.
Settle into your seat, fasten your seat belt, and hold onto your seat. It will be badass!
It all started in 1983. That year, Michael Jackson released Billie Jean, but it was also the birth of the incredible and not at all megalomaniacal future president of Arkham Studio.
Have you noticed that since 1983 times have changed dramatically? The internet, the web, smartphones, apps, social networks, a car in orbit, the end of the known world, and much more …
Coincidence with the birth of our beloved President of Arkham Studio? No, we don’t believe it.
32 years after this date, it was then Arkham Studio’s turn to come out of the ground.
Like a temporal rift open to the future, this agency comes out of nowhere to change the game, turn everyday life upside down and propel the world into a state close to nirvana.
The start-up nation has nothing to do with it.
Arkham Studio invented Chuck Norris.
XoXo.

OUR ADDED VALUE

Narration
scriptwriting

Telling a story, imagining interactive and fun scenarios, personifying, this is the added value of the agency. An in-house professional screenwriter is in charge of game design and interactivity while respecting the objectives and targets of the project.

engineering
Educational

The agency is force for proposals when it comes to the choice of game mechanics, technologies and tools to mobilize to offer a meaningful solution, in the era of time and consistent with the learner target. Everything is in place to facilitate the transmission of knowledge to the learner.

the agency in figures

agency creation

CCI Talent Seed Winner

Winner of the Digital Top

As our number of customers

The arkham studio team

FRANÇOIS LEOGNANY

CEO | SCRIPTWRITER

EDWIN
MORIZET

CTO | GAME DESIGNER

EMMANUELLE
TOUZEAU

ADMINISTRATIVE OFFICER

ALIX
BEAUCHAMPS

PROJECT MANAGER

TRISTAN
BOSCHET

BUSINESS DEVELOPER

AURÉLIEN
LEBOUCHER

BUSINESS DEVELOPER

KATHLINE
NAU

AUDIOVISUAL MANAGER

SOUFIANE
ZOUHARI

Web developer

GERMAIN CHAVIGNY

Web developer

ZOÉ
FOULON

PRODUCTION ASSISTANT

DAN
LAHAYE

DESIGNER

MANON
MUREAU

MARKETING ASSISTANT

Shall we call each other, do we have some food?

And if you don’t like to eat, we can have a coffee.